aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa ac ad
aa ae af af af af af af af af ag ah ai af af af af af af af af af af ag ac ad
aa aj aa aa aa ak al aa aa aa aa ah aa aa aa aa aa aa aa aa aa aa aa aa ac ad
aa aj aa am an ao ap al aa aa aa ah aa aa aa aa aa aa aa aa aa aq aa aa ac ad
aa aj aa ar ao ao ap ap aa aa aa ah aa aa aa aa aa aa aa as aa aa aa aa ac ad
aa aj at au ao av aw ap aa aa aa ah ax aa aa aa aa aa ay az aA aa aa aa ac ad
aa aj aB aC av aD aE aw aF aG aG aH aG aG aI aa aa ay aJ az aK aA aa aa ac ad
aa aj aL aM aN aO aP aQ ah aa as aa aa aa ah aa ay aJ aJ az aK aK aA aa aa aR
aa aS aa aa aa aa aT aG aU ay az aA aa aa ah aa aJ aJ aJ aV aK aK aK aa aa aW
aX aG aG aG aG aG aY aa ay aJ az aK aA aa ah aa aJ aJ aZ a0 a1 aK aK aa ac ad
aa a2 aa aa aa aa ah aa aJ aJ aV aK aK aa ah aa aJ aZ a3 a0 a4 a1 aK aa ac ad
aa aj aa aa aa aa ah aa aJ aZ a0 a1 aK aa ah aa aZ a0 a0 a0 a0 a0 a1 aa ac ad
aa aj aa aa aa aa ah aa aZ a0 a0 a0 a1 aa ah aa a5 a6 a7 a8 a9 ba bb aa ac ad
aa aj aa au aa aa ah aa a5 bc bd be bb aa aT aG aG aG aH aG aU aa aa aa ac ad
aa aS aa aa aa aa bf aG aG aG aH aG aG aG aU aa aa aa aa aa aa aa aa aa ac ad
aW aW aW aW bg bg aW bg bg bg aW bg bg bg aW bg bg bg aW bg aW bg bg bg bh ad
ad ad ad bi ad bi bj bi ad bi ad bi ad bi ad bi bj bi ad bi ad bi ad bi bj ad
ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad

:def
:a
pix("grass.pngg")
walk(0)
:aa
pix("grass.png")
walk(1)
:ab
pix("road/road_ns.png")
walk(1)
Action
if(var("been_to_first_level"), "=", 0)
info("You are attacked by a spider. This shouldn't be too hard.")
attack("spider")
set("been_to_first_level", "=", 1)
endif
move("level1.txt", 22, 6)
hero("hero_n")
set("town_enter_from", "=", 1)
:ac
pix("hills/hills_w.png")
walk(0)
:ad
pix("hills/hills_n4.png")
walk(0)
:ae
pix("town/fence_es.png")
walk(0)
:af
pix("town/fence_ew.png")
walk(0)
:ag
pix("town/fence_w.png")
walk(0)
:ah
pix("road/road_ns.png")
walk(1)
:ai
pix("town/fence_e.png")
walk(0)
:aj
pix("town/fence_ns.png")
walk(0)
:ak
pix("town/wood_roof_nw.png")
addpix("town/wood_roof_nw_trans.png")
walk(0)
:al
pix("town/wood_roof_ne.png")
walk(0)
:am
pix("treetop2.png")
walk(0)
:an
pix("town/wood_roof_nw.png")
walk(0)
:ao
pix("town/wood_roof_w.png")
walk(0)
:ap
pix("town/wood_roof_e.png")
walk(0)
:aq
pix("flowers.png")
walk(1)
:ar
pix("treetrunk2.png")
walk(0)
:as
pix("town/roof_nmid.png")
walk(0)
:at
pix("tree.png")
walk(0)
:au
pix("small_flowers.png")
walk(1)
:av
pix("town/wood_roof_sw.png")
walk(0)
:aw
pix("town/wood_roof_se.png")
walk(0)
:ax
pix("garden.png")
walk(1)
:ay
pix("town/roof_nw.png")
walk(0)
:az
pix("town/roof_mid.png")
walk(0)
:aA
pix("town/roof_ne.png")
walk(0)
:aB
pix("blue_flowers.png")
walk(1)
:aC
pix("mixed_flowers.png")
walk(1)
:aD
pix("town/wood_wall.png")
walk(0)
:aE
pix("town/wood_window.png")
walk(0)
:aF
pix("road/road_se.png")
walk(1)
:aG
pix("road/road_ew.png")
walk(1)
:aH
pix("road/reverse_t.png")
walk(1)
:aI
pix("road/road_sw.png")
walk(1)
:aJ
pix("town/roof_w.png")
walk(0)
:aK
pix("town/roof_e.png")
walk(0)
:aL
pix("red_flowers.png")
walk(1)
:aM
pix("garden.png")
walk(1)
Action
info("'Get out of my garden!' shouts someone from inside the shop.")
:aN
pix("town/wood_wall_sw.png")
walk(0)
:aO
pix("town/wood_sign_general.png")
walk(0)
:aP
pix("road/end_wood_door.png")
walk(1)
Action
move("shops.txt", 6, 7)
info("You enter a General Store.")
hero("hero_n")
:aQ
pix("town/wood_wall_se.png")
walk(0)
:aR
pix("hills/hills_s.png")
walk(0)
Action
info("A narrow trail leads out of this valley, and back to civilization.")
info("You have work to do here, however. You turn back.")
:aS
pix("town/fence_s.png")
walk(0)
:aT
pix("road/right_t.png")
walk(1)
:aU
pix("road/road_nw.png")
walk(1)
:aV
pix("town/roof_smid.png")
walk(0)
:aW
pix("hills/hills_n_double.png")
walk(0)
:aX
pix("road/road_ew.png")
walk(1)
Action
if(var("been_to_first_level"), "=", 0)
info("You are attacked by a spider. This shouldn't be too hard.")
attack("spider")
set("been_to_first_level", "=", 1)
endif
move("level1.txt", 21, 7)
hero("hero_w")
set("town_enter_from", "=", 0)
:aY
pix("road/left_t.png")
walk(1)
:aZ
pix("town/roof_sw.png")
walk(0)
:a0
pix("town/wall.png")
walk(0)
:a1
pix("town/roof_se.png")
walk(0)
:a2
pix("town/fence_n.png")
walk(0)
:a3
pix("town/empty_window.png")
walk(0)
:a4
pix("town/window.png")
walk(0)
:a5
pix("town/wall_sw.png")
walk(0)
:a6
pix("town/sign_weapon.png")
walk(0)
:a7
pix("road/end_door.png")
walk(1)
Action
move("shops.txt", 18, 12)
info("You enter a Weapons Store.")
hero("hero_n")
:a8
pix("town/wall_s.png")
walk(0)
:a9
pix("road/end_door.png")
walk(1)
Action
move("shops.txt", 20, 12)
info("You enter an Armory.")
hero("hero_n")
:ba
pix("town/sign_armor.png")
walk(0)
:bb
pix("town/wall_se.png")
walk(0)
:bc
pix("town/wall_poster_s.png")
walk(0)
Action
info("The poster has some nonsense about a giant dragon.")
info("Bah! It's just a legend that mothers use to frighten their children into behaving.")
:bd
pix("road/end_door.png")
walk(1)
Action
move("shops.txt", 10, 13)
info("You enter a Training Hall.")
hero("hero_n")
:be
pix("town/sign_training.png")
walk(0)
:bf
pix("road/road_ne.png")
walk(1)
:bg
pix("hills/hills_n.png")
walk(0)
:bh
pix("hills/hills_n2_e.png")
walk(0)
:bi
pix("hills/hills_center.png")
walk(0)
:bj
pix("hills/hills_n4_double.png")
walk(0)
